![]() ![]() You also just get random reflections that don’t really come from anywhere, and that can be a little immersion breaking. When it’s completely dark, for example, the cubemaps get completely blown out, and instead of a nice reflection you get a weird alien glow on your kitchen tiles. And with that I mean it almost never works. The developers use premade images with white squares that vaguely resemble windows and stuff, cause most of the time when you’re indoors that’s where light comes from. For whatever reason (probably performance), TS4 doesn’t do that. What developers usually do for sandbox/open-world games is automatically generate cubemaps so that it actually looks like objects are reflecting the world around them. Simply put, they’re images layered underneath everything that move depending on the camera position. ![]() To emulate believable reflections without setting fire to everyone’s computer, what most games do is use cubemaps. So, this is another one of my little attempts at making the game more visually enjoyable.
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